Skip to main content

Rendered Mashup

 

    During my critique session, the feedback I received on this model was that it could be a little

more interesting. The initial object only included the computer and the hand, so when I was

creating the final and slightly rearranging the hand, I added the computer mouse to imply more of

a scene. I am happiest that I chose a glass material for the hand. I chose glass instead of an organic

or opaque texture because it creates an immaterial and otherworldly appearance. I wanted to create

the appearance of something part of the digital world or bending out of the computer screen itself.

So the glass was a healthy middle ground when the idea of a “digital” texture as I imagined it was

not an option.

    Otherwise, I hadn't received much feedback on this object, because I planned to do another one. When my initial plan fell through (the object wouldn’t explode in the way I had hoped, so I couldn’t separate many of the materials as I had hoped) I switched to this object, but I struggled a little again. I am unhappy with the unsatisfying way this object exploded as well. I wanted to color the keys differently but the computer was less smooth than I had thought and it was difficult to separate individual pieces like the knobs.

    
    When I consider this creation in terms of Remix Culture, it seems relatively simple compared to some of the other objects I chose from. I like this creation because of how well the two objects I am combining fit together. A hand reaching through the screen may be a familiar visual, and their combination is not too complex, but it is also evocative of something new. The combination of technology and life is a common sci-fi or horror staple, so I am also being influenced by preconceptions of ideas like this in popular media. This reminds me of Read/Write Culture and the fact that it’s okay if my idea is not the most original, because everything is unoriginal in some way, and appropriation is how new ideas form. In a society so full of intellectual appropriation, I see this remix as a valid contribution. The ideas that inspired this piece include the concept of the digital becoming physical and specific movies like The Ring. The juxtaposition of real and unreal or physical and digital holds this concept together. I emphasized the differences between the hand and its surroundings through my choice of materials. The transparent glass and reaching form versus opaque plastic and static shapes is what makes each piece of this object distinct.





Comments

Popular posts from this blog

Papercraft Object Process 2

  First I scaled up my apple in Rhino to what I felt was an appropriate size. I’ve decided now that I want to try something larger, but the size I set it to for this prototype was about two inches in diameter.  I bought colored card stock and separated each unwrapped layer in order to print. Then I discovered that my printer would not print on card stock and a trip to Staples was just as unsuccessful. So, I didn’t know how to proceed. I decided to just make an accurately scaled prototype of this type, having to try again in color on the next one. I’m still unsure how to approach the differently colored sections. I tried to trace the patterns from plain card stock onto the different colors, but my tracing paper didn’t leave much of a mark and was imprecise. I have to experiment with cutting out individual sections of the apple to attach to the rolled and taped version or finding some way to print on colored card stock.   So far I’m mostly satisfied with this prototype...

Thingiverse Mashups

Remix culture can encourage innovation through deriving ideas from one another. By borrowing ideas or materials from previous work, great depth can be added to a piece of art or design. The additional context of the previous work can make an art piece more effective. In this exercise, I experiment with the use of contrasting ideas to create juxtaposition in my "mashups." For my first mashup, I chose this hand and computer. My reason behind combining these two objects was their contrast in organic and inorganic shapes and textures, and the conceptual difference between natural and artificial. Put together, these objects bring to mind horror media or something unnerving as a hand emerges from the screen. Thing files for iPhone hand by John-010 - Thingiverse Thing files for FWW RobCo computer by SebTheis - Thingiverse I chose these objects (a cat head and an entire dog body) to combine into something slightly creepy. On their own, these models are a little cute, but being com...

Objectified Response: Laptop Sketch Model

  This sketch model of a laptop was inspired by Apple's Macbook Air, as discussed in Gary Hustwit's documentary Objectified . I enjoyed this section of the film and that it addressed the thoughtless integration of well-designed objects in users' lives. I appreciate pieces of technology that are seamlessly intuitive to use thanks to the hard work of their designers. I wanted to replicate this laptop with the idea in my mind of creating something that feels so natural to a user that it seems "undesigned". I liked copying the simplicity of the Macbook Air, both as someone who prefers products without any unnecessary parts and as a student using Rhino for the first time.