Skip to main content

Final Papercraft Object

 


My object is an apple / apple slices filled with teeth. Aside from being a creepy concept, it reminds me of one of a childhood memory of the first tooth I remember losing, which came out after I tried to eat an apple. I was never a big fan of apples after that. 

The initial prototypes for my object were a lot smaller and a little more complex. I had to abandon one aspect of the original idea: the leaf. Between prototypes, even though I tried to make it work by modelling it differently in rhino, I couldn’t figure out a way to attach the leaf, so it lost a little detail but I think that the stem alone works.


As I progressed my models got a larger and more stable. My final model had me split the top and bottom halves of the apple in two, because it was that much larger when unwrapped than my original. 

Final Object Unwrapped Templates:


Final Object Renders:



Comments

Popular posts from this blog

Papercraft Object Process 2

  First I scaled up my apple in Rhino to what I felt was an appropriate size. I’ve decided now that I want to try something larger, but the size I set it to for this prototype was about two inches in diameter.  I bought colored card stock and separated each unwrapped layer in order to print. Then I discovered that my printer would not print on card stock and a trip to Staples was just as unsuccessful. So, I didn’t know how to proceed. I decided to just make an accurately scaled prototype of this type, having to try again in color on the next one. I’m still unsure how to approach the differently colored sections. I tried to trace the patterns from plain card stock onto the different colors, but my tracing paper didn’t leave much of a mark and was imprecise. I have to experiment with cutting out individual sections of the apple to attach to the rolled and taped version or finding some way to print on colored card stock.   So far I’m mostly satisfied with this prototype...

Loft and Sweeping Rail

I loved the exploration of this exercise. I struggled to pick just ten I like so I included 15 of my experiments for this project, even though not all 15 "can hold water". What I struggled with the most was definitely sweeping rail. While I got the hand of the Loft function fairly quickly, sweep1 and sweep2 were a struggle for me. My most successful attempt can be seen below, but I am going to continue experimenting with these functions until I am comfortable with them!  

Thingiverse Mashups

Remix culture can encourage innovation through deriving ideas from one another. By borrowing ideas or materials from previous work, great depth can be added to a piece of art or design. The additional context of the previous work can make an art piece more effective. In this exercise, I experiment with the use of contrasting ideas to create juxtaposition in my "mashups." For my first mashup, I chose this hand and computer. My reason behind combining these two objects was their contrast in organic and inorganic shapes and textures, and the conceptual difference between natural and artificial. Put together, these objects bring to mind horror media or something unnerving as a hand emerges from the screen. Thing files for iPhone hand by John-010 - Thingiverse Thing files for FWW RobCo computer by SebTheis - Thingiverse I chose these objects (a cat head and an entire dog body) to combine into something slightly creepy. On their own, these models are a little cute, but being com...