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Final Papercraft Object

 


My object is an apple / apple slices filled with teeth. Aside from being a creepy concept, it reminds me of one of a childhood memory of the first tooth I remember losing, which came out after I tried to eat an apple. I was never a big fan of apples after that. 

The initial prototypes for my object were a lot smaller and a little more complex. I had to abandon one aspect of the original idea: the leaf. Between prototypes, even though I tried to make it work by modelling it differently in rhino, I couldn’t figure out a way to attach the leaf, so it lost a little detail but I think that the stem alone works.


As I progressed my models got a larger and more stable. My final model had me split the top and bottom halves of the apple in two, because it was that much larger when unwrapped than my original. 

Final Object Unwrapped Templates:


Final Object Renders:



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 To begin my process of modeling an apple I traced out the shape I wanted and then mirrored it for symmetry. Then I copied and rotated the wireframe at the center until I had a 3D wireframe. From there I traced the veritcal lines horitzonally and had an even more detailed wireframe. The image above was my attempt to create an apple with curved lines and using the loft function, then switching between mesh and NURBs to create foldable sections. This resulted in too many pieces for my liking when it unrolled.  Above you can see the more successful more geometric apple, better suited for papercraft. Though there were fewer planes using this approach, I needed to individually create each plane using sweep1 and sweep2 . Once I had this outer shell I needed to do even more work to cut into it.  To create this cross section I deleted a quater of the visible planes and drew new lines connecting the top and bottom halves of the apple. When I print it, this section doesnt bend anyw...